// polytrack_3d style - racing track on water, Sky, Water shader
export const EnvConfig = {
  sky: {
    scale: 10000,
    turbidity: 10,
    rayleigh: 2,
    mieCoefficient: 0.005,
    mieDirectionalG: 0.8,
    sunElevation: 0,
    sunAzimuth: 180,
  },
  water: {
    size: 10000,
    positionY: -5,
    color: 0x001e0f,
    distortionScale: 3.7,
  },
  track: { size: { x: 2, y: 2, z: 2 } },
} as const;
